If you can't export iges, then you can export to Renderman RIB & buy my software to convert it back into usable geometry. Granted, you have to be using Houdini to use my software.
If the polygon count is high enough, it probably won't matter if it's nurbs or not unless you get silly with shaders.
I'm not a nurbs expert, I don't know what it's based on. I believe you're correct though, it's not polygonal. The software I use for mechanical design can import most geometric surface file formats (iges and step being the most commonly used). So, is this file polygonal or smooth? I'm trying to decide if it's worth just buying myself. If it's polygonal, I'd have to recreate all the surfaces myself in CAD using those polygons as a reference (otherwise, the surface won't be smooth).
The body of the car is (or at least WAS) a NURBs surface. It looks like the artist reduced it to a mesh at some point. I would say it's definitely worth purchasing, though. In my experience with TurboSquid, their post-sale support is fantastic. They will contact the artist for you, and pretty much anything you need can be accomplished. I bought a model from them a couple months ago that was made in Lightwave, and wouldn't convert to MAX in high-res, so the artist actually rendered the animation for me free of charge! Contact the TS support team and ask them... I'm sure you'll be pleased.
PS - I'm having a bitch of a time getting a realistic car paint material. I've tried phongs and anisotropics, but they all look "matte" no matter what I do. How do I get that glassy look in my saffron yellow ?!? Any of you 3D experts wanna give me some pointers?
My first attempt at Ardent Red. The paint is way to flat at present.. I'm gonna keep working on the material. This model is killing my PC, though. I'm consuming 1.5 megs of memory and 100% cpu for 30 minutes just to render one frame !!!! Insane.
yes nurbs is non-polygonal. I was saying that if it's not nurbs or you can't export iges (only DXF or something like that), then as long is the polygon count is high, it doesn't make too much of a difference.
The renders are nice - you might want to work on lighting. Are you using MAX? Doesn't the new MAX have a global illumination rendering option? If it does, use it - it will probably take a long time to render, but it will look fantastic (maybe it's already on, it's hard to tell).
You should definitely talk to turbosquid then. The model information says that it's nurbs. Yes, I'm using Max. I've been trying to get the color right before I start messing with lighting. I'm working on it, though. Car paint isn't easy at all