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Absolute power does what?
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Curious who here, if anyone, has an Oculus Rift on pre-order. I'm on the list having placed my order in the first 10 minutes the pre-order was available.

If you haven't followed things the original estimate was that it would ship on 3/28, which they missed. They did ship a number of units that day to the original Kickstarter backers which obviously makes sense. Aside from that they are way behind and recently posted an update indicating that we'd get another update on 4/12. Some read that as it would ship on the 12th but I highly doubt it. They've also commented that we'd get an update when orders are ready to ship (on the 12th) and that it would be 1-3 weeks after that for us to get our units. Definitely frustrating that it could be May before I/we get them but given how revolutionary and disruptive it's going to be I know it's going to be well worth the wait. At $600 (and requiring a rather nice PC at roughly the $1000+ price) it's definitely an expensive toy. My main gaming desktop is more than powerful enough for it so I'm greatly looking forward to Project Cars and Dirt Rally with it. I've seen many reviews that are gushing over it and the few sim racer reviews I've seen, especially if you have a seat and fixed wheel/pedals like my cockpit system, have said it's not a video game. You're driving a car, period. The immersion is supposed to be insanely strong, adding a ButtKicker shaker system (which I have) adds even more and with a motion system you really are driving a car. I'm considering a 2DOF (degrees of freedom) as you can build those for around $2k. Definitely on my list, just a question of when.

So if anyone has one in hand yet I'd love to get your thoughts and if you've got one on pre-order you really need to join us for the weekly sim racing league I started late last year. We've had a blast racing each week, practices are on Wednesday night and races on Sunday.

If no one else chimes in as soon as I get mine expect a fairly detailed review. I mean I never get that detailed anyway so it'll be a change of pace for me - NOT! :)

-Ross

(damn that was a rather 90's way to end a post, right?)
 

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Preordered.
Might cancel and jump ship to HTC Vive, but I prefer the mostly seated experience of Oculus and don't really care too much for room-scale VR and hand tracking of Vive. The extra features, while nice, might be wasted on me.
Quiet on the Assetto Corsa front, it's on the back burner for the devs until their console release. And, I'm not confident they're taking VR seriously.
Project Cars splitting between Oculus Home and Steam is also a concern.

I've been using my DK2 less recently and been using my GearVR more. I guess once the honeymoon phase is over, you gravitate towards consumer ready plug-and-play version. But, it sure looks like the Oculus CV1 and HTC Vive is going to be as polished as it can be for the time being, so hopes to that.
 

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Whatever they make for first person shooters will probably be on my sons wish list.
I read something about VR being available for xbox1 at some point, or at least I think I did.
I think it would be cool to play some games with the VR experience.

Ross, you humble me.
:)
I look forward to that review.
 

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Absolute power does what?
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Discussion Starter #4
@forkmeupscotty I agree with everbything you said. I too am less interested in the spatial tracking as currently I play driving (and sometimes flight) sim almost exclusively. While I think the Vive looks pretty fantastic too I'd rather save the $200 right now. That said I wish I would have pre-ordered the Vive when it opened up as then I'd keep the one that arrives first and cancel the other. As the Rift will have hand controllers and room tracking down the road and we can just upgrade I'd rather not spend that $200 at the moment.

Its also interesting to hear about your experience with Assesto Corsa and Project Cars. Am I wrong that the latest updates to both adds VR support to them? I play a little AC but almost exclusively PCars. Am I wrong that it doesn't support the Rift already? Or for both were you referring to Vive support?

Finally could you post some details on Gear VR? I know little about it other than you snap a current generation Samsung handset in it and for $99 you have a VR headset (assuming you own the phone). My assumption is that you can't use it with a PC but rather watching VR video and some minor games, true?
@evomind thanks for the kind words. I'm pretty sure there is support for a handful of first person shooters or at least similar apps. Rather than Call of Duty support other FPS adventure games. Here's a full list of the games that either have VR support now, in beta or production. I'm sure I saw some demos for what looked to be incredible experiences.

As for Xbox One support I don't think anything official has been announced other than they said they are not currently working on VR for the One. That said I also saw some reference about the One and Rift integration so perhaps they will do it. What you might have seen is that Sony is set to release Playstation VR for the PS4 at some point this year. I think I saw it's getting good early reviews too but as I'm not a PS4 guy I haven't followed in at all.

I really do think this technology is going to be extremely transformative to the entire technology space. 10 years from now we'll look back at the birth of the next evolution in computing, likely only second to quantum computing (which is extremely difficult and may not be attainable). There are so many uses for VR now from gaming to virtually exploration (imagine being on Everest or Mars walking arond) to training surgeons with VR patients. That said it's more the things we haven't even considered yet that is going to blow us away.

Oh, Scotty you should join us in the little sim racing league I put together. Right now we have 10 guys in the group, race on Sunday nights at 6 PM PST in Project Cars. It's an absolute blast and we have some rather fast sim racers. If you're interested ross at jasbone dawt com will get you the details you'd need.

-Ross
 

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@forkmeupscotty I agree with everbything you said. I too am less interested in the spatial tracking as currently I play driving (and sometimes flight) sim almost exclusively. While I think the Vive looks pretty fantastic too I'd rather save the $200 right now. That said I wish I would have pre-ordered the Vive when it opened up as then I'd keep the one that arrives first and cancel the other. As the Rift will have hand controllers and room tracking down the road and we can just upgrade I'd rather not spend that $200 at the moment.

Its also interesting to hear about your experience with Assesto Corsa and Project Cars. Am I wrong that the latest updates to both adds VR support to them? I play a little AC but almost exclusively PCars. Am I wrong that it doesn't support the Rift already? Or for both were you referring to Vive support?

Finally could you post some details on Gear VR? I know little about it other than you snap a current generation Samsung handset in it and for $99 you have a VR headset (assuming you own the phone). My assumption is that you can't use it with a PC but rather watching VR video and some minor games, true?

@evomind thanks for the kind words. I'm pretty sure there is support for a handful of first person shooters or at least similar apps. Rather than Call of Duty support other FPS adventure games. Here's a full list of the games that either have VR support now, in beta or production. I'm sure I saw some demos for what looked to be incredible experiences.

As for Xbox One support I don't think anything official has been announced other than they said they are not currently working on VR for the One. That said I also saw some reference about the One and Rift integration so perhaps they will do it. What you might have seen is that Sony is set to release Playstation VR for the PS4 at some point this year. I think I saw it's getting good early reviews too but as I'm not a PS4 guy I haven't followed in at all.

I really do think this technology is going to be extremely transformative to the entire technology space. 10 years from now we'll look back at the birth of the next evolution in computing, likely only second to quantum computing (which is extremely difficult and may not be attainable). There are so many uses for VR now from gaming to virtually exploration (imagine being on Everest or Mars walking arond) to training surgeons with VR patients. That said it's more the things we haven't even considered yet that is going to blow us away.

Oh, Scotty you should join us in the little sim racing league I put together. Right now we have 10 guys in the group, race on Sunday nights at 6 PM PST in Project Cars. It's an absolute blast and we have some rather fast sim racers. If you're interested ross at jasbone dawt com will get you the details you'd need.

-Ross
Agreed its the future.
Whatever Microsoft is doing for Win10 they will do for x1. Sooner or later. Too much customer base on X1 to ignore.

I have seen some of the ads for FPS VR, but of course without actually looking through the glasses most of the appeal is lost.
I get that though.
 

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Absolute power does what?
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Discussion Starter #7
Gear VR is pretty amazing as well as the price if you have the Samsung phones that work with it.
I've heard that many times but as I know little about it my question is what can you do with it? Is it just for videos and Android games, so more like a VR demo? It doesn't integrate with any kind of PC app where you could play very immersive games on it like the Rift or Vive?

-Ross
 

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@forkmeupscotty I agree with everbything you said.

~snip~

-Ross
Assetto Corsa is still stuck on a very old Oculus SDK build and there haven't been any updates for the past year as the developers were busy doing something else. So no in-game UI and gernally painful to use. It was promised that they will start working on it when the Consumer version hits the market, and it finally has, yet they haven't said a word about it. I'm not going to bother holding my breath. With that said, it's a solid sim, and all I have to do is roll back the software a few generation. I'm content with turning laps and laps until my arm's about to fall off.

As far as story goes with P-Cars is that Oculus has their own content delivery platform similar to Steam and their version of P-Cars are already preloaded with DLCs while the Steam version is more of a-la-carte. PLUS, the biggest thing that'll affect the gameplay is if you buy the Oculus Home version, you won't be able to multiplay with the Steam version, forcing people to buy both copies if someone has bought the P-Cars on steam already.
However, I just found out that someone figured out a way to run the Steam version on Oculus Home so it might not be an issue if you already own P-Cars on Steam. And the recent update to P-Cars means it's ready to go with the most recent version of Oculus software.
On a side note, I imagine the experience will be more uniform on the Oculus home side with everyone using the HMD while the Steam version will be more like a sliver of percentage of people having HMDs in multiplayer.

GearVR is f'n amazing(in a sense that it's come a long way). You could almost see it as a preview version of the Oculus CV1/HTC Vive, complete with easy to access content and no messing around just to get it working. The experience is VERY polished, and I have the OLD version that came out 3 generations ago. I don't game much on the GearVR(and I don't game on my phones), but I occasionally consume video content. While there are fairly decent games out there since the phone is fairly powerful, Netflix in GearVR is what I use it for most and the occasional 360 videos that crop up on facebook or youtube. They work flawlessly in GearVR. The downside is that it only has rotational tracking without positional tracking, but it's not too bad if you manage your expectation. Because it has apps/content backing, it's genuinely more usable than all the wannabe google cardboard or phone carriers out there. The image is a lot clearer than my DK2 due to better screen.
Good thing is you can pair the phone/GearVR with, say, a gamepad via bluetooth. That improves on the experience since you can only do so much with a touchpad on the side.
I've done the whole render on PC and feed it to the phone with a goggle and a gamepad a long time ago, and it's just bad because you get so much lag through wireless connection.

===

On the console front, neither Xbox One or the PS4 is powerful enough to render at 90~120fps. Hence Sony is considering releasing updated.. PS4.5.
But seeing how DX12(meaning Win10 and possibley Xbox One) is much of an improvement over DX11(so I hear), and foveated rendering (rendering full scale in the center of where eye's looking and not spending much rendering power on the outer edges of your vision...) meaning HDMs will eventually have eyeball tracking, consoles(especially Xbox One) might be able to get by with their crappier hardware.

We'll see.


But, I do believe VR will have more impact than consumer-grade 3DTV technology.

===

All in all, it's still at its infancy. I tend to be very much ok with tinkering and content with overlooking shortcoming.
I'm thinking they'll probably get it right by the next generation of Oculus Rift and HTC Vive, and hopefully the general consumer will catch up with tons of content ready to go with more than a few killer-apps.
 

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I've heard that many times but as I know little about it my question is what can you do with it? Is it just for videos and Android games, so more like a VR demo? It doesn't integrate with any kind of PC app where you could play very immersive games on it like the Rift or Vive?

-Ross
I did answer your question. Read it..."if you have a Samsung phone". That clearly demonstrates that it works with this Android Phone. All of your other questions are answered by that fact. BTW Android is not a demo operating system lol. Why would being android equate to "demo" It is a full operating system that plays full games and full videos. There is nothing demo about it.
 

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Absolute power does what?
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Discussion Starter #10
I did answer your question. Read it..."if you have a Samsung phone". That clearly demonstrates that it works with this Android Phone. All of your other questions are answered by that fact. BTW Android is not a demo operating system lol. Why would being android equate to "demo" It is a full operating system that plays full games and full videos. There is nothing demo about it.
Yeah, my bad, I sorta realized that later when I was catching up on stuff. As for Android I know extremely well it's not a demo OS as I've had nearly a dozen different Android phones over the last several years, currently the lightest/smallest ever made the Blu Air LTE. The piece that I missed was the redirector software to take PC games/apps. I'm not at all surprised to hear there is too much lag for the PC apps to be playable, especial high action/movement like a driving or flight sim. My comment about it being a "VR Demo" was meant that while it does VR it's not really full featured at all in comparison to the VR features of the Rift, Vive or PSVR. I'm also not surprised to hear it doesn't do full VR, sounds like it does what Android has been doing for a while with Youtbue and 360 degree videos. In many ways no comparison to the Rift, Vive or PSVR.

-Ross
 

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Absolute power does what?
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Discussion Starter #12
I would suggest at it's extremely low price point you give it a try. Very little to lose
Once again you're absolutely right. The issue is I don't have a supported Samsung device. I considered ordering Google Cardboard a while back and now I sorta wish I had. At this point I'll just wait for my Rift to just jump right into the deep end of VR so to speak. My only experience thus far has been playing with an early unit, probably DK1, at a few non-VR/gaming tech shows. A few years back at a web based software show (can't remember the name) a company had one just to lure folks to their booth. It was a somewhat static demo of you riding a rollercoaster. You could look around in 3D but no control.

Hell if I even had a good friend close by that had a supported Samsung device I'd likely order GearVR. Even with it's more limited feature set as you say I've read some very positive reviews of it. While I'm very excited for my Rift to arrive I haven't really thought about it much since pre-order which is when I should have gotten a GearVR to play with these last several months.
 

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Maybe sit in your car with the vibration gizmos and motor running while doing it?

Maybe some day soon two people "getting friendly" can both wear VR devices and seem to be with about anyone. Or three. Or ten?
 

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Absolute power does what?
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Maybe some day soon two people "getting friendly" can both wear VR devices and seem to be with about anyone. Or three. Or ten?
Someday? That someday is today my friend. I can't remember the company and for obvious reasons didn't feel like searching for them, but a company has a product like that right now. I don't think it supports VR, but I'm sure that'll get added rather quickly. Then there are several company/groups/sites, whatever they are, that are already producing full VR porn videos.

It's amazing that the porn industry has such influence over technology. If you don't know they almost single handedly killed Betamax back in the day and recently they were instrumental in the HD-DVD vs Bluray wars. With Betamax they killed it as VHS could hold more video so blamo, the world gets VHS.
 

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I also ordered one within minutes of the preorder going on line. I have not received it.

I fear some component is not unavailable, so they will hack a quick fix, and ship it.
I can just see them running out of OLED screens, and them just ship with a LCD screen instead.
That would, of course, start a massive s#!t storm, but so would not shipping at all.

Fingers crossed.

For anyone interested, a oculus costs $650, and you need a computer with at least a NVidia gtx970, and 3 USB3 ports. I bought a ASUS machine with a gtx980, for $1600
 

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Someday? That someday is today my friend. I can't remember the company and for obvious reasons didn't feel like searching for them, but a company has a product like that right now. I don't think it supports VR, but I'm sure that'll get added rather quickly. Then there are several company/groups/sites, whatever they are, that are already producing full VR porn videos.

It's amazing that the porn industry has such influence over technology. If you don't know they almost single handedly killed Betamax back in the day and recently they were instrumental in the HD-DVD vs Bluray wars. With Betamax they killed it as VHS could hold more video so blamo, the world gets VHS.
Hey Ross. But why is it amazing? Arguably all human behavior, all life really, is directed towards chromosome replication. Only reasonable that our tech and toys follow suit.
 

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After reading the reviews, I'm leaning to the Vive for features like Steam integration, chaperone mode, etc. but I haven't tried either one in person. The immersion factor (and rendering quality) have to be much better than the Gear VR simply because of the limited processing/tracking power of a phone. It's a different level of VR really...

Anyway, I've been considering the same sort of setup, Ross. I already have the wheel and pedals of course, but for VR I'd need an upgrade (whole new PC at this point) in addition to the headset and it gets expensive. What kind of 2DOF rig are you looking at? Have you tried one before?
 

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Maybe sit in your car with the vibration gizmos and motor running while doing it?

Maybe some day soon two people "getting friendly" can both wear VR devices and seem to be with about anyone. Or three. Or ten?
I think I saw that in Demolition Man!
lol
 

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Hey Ross. But why is it amazing? Arguably all human behavior, all life really, is directed towards chromosome replication. Only reasonable that our tech and toys follow suit.
Chromosome replication?
I hope youre a nerdy engineer or something because you sure talk like one!
lol
jk,
At what point would one just hire the real thing?
 
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